Setting

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Introduction


Hogwarts School of Witchcraft and Wizardry is the Scottish wizarding school, located in the Highlands of Scotland. The castle has extensive grounds with sloping lawns, flowerbeds and vegetable patches, a loch (called the Black Lake), a large dense forest (called the Forbidden Forest), several greenhouses and other outbuildings, and a full-size Quidditch Pitch. There is also an owlery, which houses all the owls owned by the school and those owned by students.

The school has numerous charms and spells on and around it that make it impossible for a Muggle to see it as the school; rather, they see only ruins and several warnings of danger. Most wizarding schools locations are protected in order to prevent their ways of teaching being revealed, as well as protect the students and schools themselves from any harm.

Established around the 10th century, Hogwarts is considered to be one of the finest magical institutions in the wizarding world. Children with magical abilities are enrolled at birth, and acceptance is confirmed by owl post at age eleven. However, if the child in question is a Muggle-born, a professor from the school would come and inform the child's parents.

✣ ✣ ✣

KWIDDITCH is set in the current day and age, with the wizarding world having settled into normalcy following the Final Battle. Hogwarts was rebuilt to its former splendour, with a smattering more input from the muggle world. With its distinguished staff, Hogwarts welcomes students from all across the British Isles to its halls.

✣✣ This group diverts from cannon post-battle. To this end, there will be no Potters', Weasleys' or any other cannon-related characters present at Hogwarts ✣✣





Wood


The wood of a wand is determined by the student’s personality. Information on each wand wood can be found here.

* Elder Wood wands will not be accepted.

For an in-depth description of what each wand wood means please read this for more information.




Cores


Common Cores:
  • Dragon Heartstring
  • Unicorn Hair
  • Phoenix Tail Feather


Uncommon Cores
  • Augurey Tail Feather
  • Coral
  • Crup Tail
  • Fairy Wings
  • Hippogriff Feather
  • Kelpie Hair
  • Kneazle Whisker
  • Sphinx Whisker
  • Troll Whisker
  • Veela Hair

Core Descriptions



Dragon Heartstring
As a rule, dragon heartstrings produce wands with the most power, and which are capable of the most flamboyant spells. Dragon wands tend to learn more quickly than other types. While they can change allegiance if won from their original master, they always bond strongly with the current owner.

The dragon wand tends to be easiest to turn to the Dark Arts, though it will not incline that way of its own accord. It is also the most prone of the three cores to accidents, being somewhat temperamental.


Unicorn hair
Unicorn hair generally produces the most consistent magic, and is least subject to fluctuations and blockages. Wands with unicorn cores are generally the most difficult to turn to the Dark Arts. They are the most faithful of all wands, and usually remain strongly attached to their first owner, irrespective of whether he or she was an accomplished witch or wizard. Unicorn hair is a more subtle wand, but it is quite compatible with Charms and Transfiguration. It is also hands-down the best core for healing, as it picks up some of the healing capabilities of unicorn blood.

Minor disadvantages of unicorn hair are that they do not make the most powerful wands (although the wand wood may compensate) and that they are prone to melancholy if seriously mishandled, meaning that the hair may 'die' and need replacing.


Phoenix Tail Feather
Phoenix feathers are capable of the greatest range of magic, though they may take longer than either unicorn or dragon cores to reveal this. They show the most initiative, sometimes acting of their own accord, a quality that many witches and wizards dislike.

Phoenix feather wands are always the pickiest when it comes to potential owners, for the creature from which they are taken is one of the most independent and detached in the world. These wands are the hardest to tame and to personalise, and their allegiance is usually hard won.



Augurey Tail Feather
Augureys, or Irish Phoenixes, were once associated with powerful Dark wands, as their cries were thought to signify an upcoming death. However, they were in reality never a strong Dark core, and were more accurately a powerful core for Divinations. Misunderstood students may find themselves bonded to an Augurey wand, although these wands are altogether quite rare.


Coral
A surprisingly complex core, coral has the adaptability of water. It is sensitive, yet durable, good for protection with reliable levels of magical energy. Just as it has its own sort of beauty, it pairs well with those that appreciate themselves, or even could use a bit more confidence. Those with coral cores have their perseverance rewarded with happiness, contentment, and stability.


Crup Tail
Crup Tails are typically only used in wands designed to be used for Care of Magical Creatures. As Crups are considered one of the most faithful familiars a witch or wizard could have, Crup tail wands are often found in the hands of those who prize loyalty. As such, they are almost exclusively Hufflepuff wands.


Fairy Wings
This core makes for a light, airy wand, and is the absolute best for Charms. They also signify a connection to the mystic, so these wands, despite their relative rarity, are used by nearly half of known witches and wizards with the Sight. Despite their astounding strength in Charms, they are merely average in Defense Against the Dark Arts and Transfiguration, and will often fail at Hexes altogether.


Hippogriff Feather
Hippogriffs are noble animals with a reputation for not taking a slight. These wands require constant respect, and if the wielder does not give it, they can watch its formerly stable and versatile magic backfire on it. It is not the strongest core, but it is one of the most adaptable. These wands are most common amongst Gryffindors with a flair for Care of Magical Creatures, but they are rare overall.


Kelpie Hair
Kelpie Hairs are incredibly temperamental cores, explaining their rarity. They were once common in Celtic wandmaking, however, the import of Demiguise Hairs has resulted in them falling out of favor. They have similar qualities to Demiguise Hair, and are powerful Transfiguration cores when they don't backfire spectacularly.


Kneazle Whisker
Related to cats, Kneazles are fairly common pets with some magical traits. A Kneazle whisker core makes a wand with its own mind, much like Phoenix feather. However, the range of magic it can perform is much more limited, and generally not as powerful. Found most commonly in the hands of Ravenclaws, Kneazle Whiskers channel the Kneazle's ability to sense the intentions of others into a wand that is excellent for Divinations and defensive magic. As with its creature counterpart, it can turn more aggressive towards certain individuals without reason. This, combined with its independent nature, makes it too hazardous for many.


Sphinx Whisker
Sphinx Whisker wands are rather rare overall, but particularly so outside of Egypt. They channel the Sphinx's natural proficiency for riddles into boosts to Charms and Curses, and tend to bond to those who are both clever and creative. The wielder of a Sphinx wand typically has one of two different personality types; on one hand, they could be mysterious, reserved, and constantly calculating, rarely to be taken by surprise. If they are not, they are likely to be quite talented pranksters, who can't be bothered to concern themselves with the consequences of their actions.



Troll Whisker
Generally unused in the modern wizarding world, trolls have just enough magic to make their hairs a passable wand core. They tend to be extremely unpredictable and capable of great violence, making them comfortable partners for those that enjoy duelling.



Veela Hair
Though not particularly lacking in ability, this core may not stand out in many areas, either. It tends to be temperamental with a dual nature, sometimes obedient  only to change on a dime to finicky and aggressive. The unstable nature is undesirable to those that can't handle it.. They are considered too volatile for a decent wand core in many circles. However, some wizards enjoy the boost it gives to outdoorsy magics, divinations, and Charms. The Veela’s inherent intelligence makes finding these wands among most common in Ravenclaw. In capable hands, Veela hair may prove itself to be a good choice for alternative magic




Flexibility


Wand flexibility or rigidity denotes the degree of adaptability and willingness to change possessed by the wand-and-owner pair.
  • Surprisingly Swishy
  • Swishy
  • Slightly Springy
  • Fairly Bendy
  • Very Flexible
  • Quite Flexible
  • Supple
  • Reasonably Supple
  • Pliant
  • Slightly Yielding
  • Brittle
  • Hard
  • Solid
  • Rigid
  • Unyielding

Flexibility Descriptions



Surprisingly Swishy
A wand with this flexibility will either surprise its owner by being surprisingly loyal or surprisingly unloyal and is most often known for doing the unexpected. It is usually great for charm work. Owners that are matched with wands of this flexibility are usually the type of people who have a hard time coming out of their shell or opening up, but once they do, others will find themselves drawn to their charming, fun-loving personalities. The owner usually adapts well to unexpected changes but may find it difficult to make hard decisions.


Swishy
A wand with this flexibility may not be too loyal to its owner and may switch loyalties at a moment's notice. It is particularly good at charms. Owners that are matched with wands of this flexibility may be very sociable and fun-loving with a penchant for some mischief-making. They are usually very clever and prefer not to tie themselves down to any particular way of thinking until they've gathered all that they need to know.


Slightly Springy
A wand with this flexibility may not appear to be very loyal at all because they will initially take to new owners quite well, but the fact of the matter is that they will always have a special tie to their original owner. As time goes on, this wand will become increasingly more troublesome for any owner that isn't its original owner until finally it stops working altogether. This wand is good for crafting spells. Owners matched with this wand may be very cheerful and optimistic, but most of all, they have very big (and possibly overactive) imaginations. Their thought patterns tend to be outside of the box.


Fairly Bendy
A wand with this flexibility tends to be very loyal to its original owner; if it finds itself in a new owner's hands, it will make itself difficult to work with, but with time, it will eventually warm up to a new owner. This wand is not exceptional at any particular branch of magic but is well-rounded enough that it will do well or average in every area. Owners of a fairly bendy wand are well-liked but pride themselves on trying to stand out from the crowd. Unfortunately, some of them may be quite susceptible to peer pressure, usually brought on by being in a group considered "different" from others.


Very Flexible
A wand with this flexibility is happy in anyone's hands, but this disadvantage is somewhat off-set by the fact that this wand does exceptionally well in just about every area of magic. Owners of this wand flexibility come with a very wide variety of personalities, but they do share a very high level of adaptability to just about any situation and an easy-going nature.


Quite Flexible
A wand with this flexibility will pose little to no difficulty to whoever possesses it with the exception of owners it considers restrictive and/or boring. It is particularly good for transfiguration, spell crafting, healing magic, and curses. The owner of this wand is usually very likable as a result of being diplomatic and able to see all sides of a situation. They may be very indecisive, but they do have a few principles on which they believe very strongly in.


Supple
A wand with this flexibility needs a little time before it will warm up to its owner, but once it does, it will become very loyal. Once it has become loyal to an owner, it will have difficulty performing for a new owner unless that owner has a particularly dominating or forceful personality. It is particularly good for healing magic and any magic needed for potions or domestic activities like cooking. Supple wand owners are usually gentle, warm, humble, and kind-hearted. They may need to be careful about not burning themselves out in an attempt to please everyone.


Reasonably Supple
A wand with this flexibility will take even more time than a supple wand before warming up to its owner, but it also will become very loyal once it does. Unlike supple wands, however, it will have difficulty performing for any new owner unless they prove their worthiness. Reasonably supple wands are usually well-rounded and perform average or well in just about every area of magic except for curses and jinxes. Owners of wands with this flexibility are patient and kind, but they have limits to this patience and kindness. They are not as likely to burn themselves out in an attempt to please everyone, but it is still possible.


Pliant
A wand with this flexibility will warm up easily to just about anyone; although, its full potential will not be unlocked until its owner has reached his or her full potential as well. This wand's talents will depend solely upon the owner's own talents, and its weaknesses will depend solely upon its owner's weaknesses. Pliant wand owners are eager, enthusiastic, and tend to be very easily impressed and/or naive. They often have a zest for life that is rare and unrivaled in most populations.


Slightly Yielding
A wand with this flexibility will initially resist new owners, but if the owner is persistent, it will warm up eventually. It is particularly good for spells involving potion-making, animal-taming, and defensive magic, although, it may have a little bit of difficulty with nonverbal magic. Wand owners with slightly yielding wands are often very kind and compassionate, but they may have some reluctance in trusting others since they possess a strong sense of skepticism. It usually takes a lot of strong arguing before the owner of this wand will believe claims that don't make any sense to them.


Brittle
A wand with this flexibility tends to attach itself quickest to owners who have insecurities, and its level of loyalty is often dependent on how loyal the owner is to it. Should it become very loyal to its original owner, new owners often won't get the chance to earn the wand's loyalty before it breaks. Brittle wands are best suited to subtle and delicate magic, such as transfiguration and non-verbal spell-casting. Because they break easy, their owners should be careful to avoid magic that is unnecessarily flashy or explosive, especially if the wand also has a dragon heartstring core. Owners with this wand flexibility are usually contemplative, clever, and somewhat cynical; they tend to be an "underdog" type of person and perhaps even a little bit unlucky, which could lead them to becoming resentful of their more successful peers. If a brittle wand owner perseveres and manages to get over their insecurities, however, he or she will often become a "great success story" that never ceases to amaze and inspire others.


Hard
A wand of this flexibility is very difficult to work with and its loyalty is not won easily. Hard wands are great for complex and advanced levels of magic, so beginning wizards and witches may find extra difficulty with this wand when it doesn't perform well for simple magic. As such, this type of wand is best suited for wizards and witches who are gifted, stubborn, and never give up. Owners of this wand also have a tendency to view things in absolutes; black or white. Some people may find them intimidating or difficult to approach.


Solid
A wand of this flexibility will become extremely loyal to one owner and one owner only, usually people of great moral integrity. It is a wand that usually heavily specializes in only one area of magic of its owner's choosing. Owners of this wand are generally known for their reliability, their friendliness, and their character. They may find it difficult to understand views that differ from their own but are usually able to politely disagree.


Rigid
A wand of this flexibility will only give its complete loyalty to an owner who has faced great personal tragedy. It is particularly good for practical magic use, and thus usually doesn't perform well for magic that is frivolous or silly. Rigid wand owners are cautious and have difficulty trusting others, but they are not usually unkind people. Generally, they prefer to be left alone so that they can do what they want to do, regardless of what anyone else says.


Unyielding
A wand of this flexibility finely tunes itself to its original owner's preferences and doesn't stray from those preferences, even in the hands of a new owner; the new owner will just have to get used to it. It is particularly good for combative and healing magic. Unyielding wand owners tend to be very confident in themselves and/or in the things they believe in. They tend to be intelligent, somewhat cynical, and usually have well-defined principles that they will not stray from ever. Sometimes, this combination can lead to arrogance because of them insisting on how right they are without considering other points of view or whether or not they might be wrong.
</div





In the group’s setting there is no such thing as ‘true blood purity’ any longer. This is because several pure-blood families have either died out, or integrated with those who have muggle-blood within their family.

Those with the ‘true blood purity’ ideals felt that any muggle-blood ‘polluted’ the family blood-line (eg. a single muggle grandparent  would 'pollute' the family bloodline, even if the rest of the family are wizards). At this stage in time there is no possible way for a wizarding family bloodline to be/remain ‘pure’ without becoming inbred/incestuous. As society has evolved within recent years so have the views on blood-status; creating new definitions behind the terms.

Pure-blood
Any individual with two wizard parents.

Eg. Parents could be..
Half-blood X Half-Blood
Half-blood X Pure-blood
Half-blood X Muggleborn (Magic blood/genes)
Pure-blood X Pure-blood


Eg. Parents could NOT be..
Half-blood x Muggle (No magic blood / genes)




Halfblood
Any individual with one wizard parent and one muggle parent.

Eg. Parents could be..
Pure-blood X Muggle
Half-blood X Muggle
Muggleborn (Magic blood/genes) X Muggle


Muggleborn
Any individual with two muggle parents.




Core Classes


  • Astronomy
  • Charms
  • Defence Against the Dark Arts
  • Herbology
  • History of Magic
  • Potions
  • Transfiguration


Elective Classes
From 3rd year onwards students must choose to study at least two of these subjects.
  • Alchemy (only 6th and 7th years)
  • Apparition (6th year, those of age only)
  • Arithmancy
  • Care of Magical Creatures
  • Divination
  • Muggle Studies
  • Study of Ancient Runes


Extracurricular
Similar to a club. Students can join a maximum of three extracurricular activities, if they want to join any at all.
  • Ancient Studies
  • Art (magic and muggle)
  • Frog Choir
  • Ghoul Studies
  • Magical Theory
  • Music (magical and muggle)
  • Orchestra
  • Theatre








Approximately five years ago mobile phone technology was developed in the wizarding world, building off the muggle technologies. Mobile phones, and tablets are the main concentration of the wizarding-technological development and have been commercialised and brought to the people by Bubo industries (More commonly known as OWL industries).

These retain the utility of muggle devices with the advantage of working in the wizarding world. The majority of major muggle apps and websites do exist, however all information posted online in the wizarding world does not appear in normal muggle searches.
As electronic technology is a recent development, utilising such technology is not for all, with some pureblood families keeping their usage minimum.
In Hogwarts, the use of mobile technology is allowed, however as with any muggle school mobile phones must not be used in class. Any student caught doing so will have housepoints deducted and/or detention given out depending on the teacher

All phones and tablets will have the Bubo Owl on them, as of yet there are no other competitor industries on the market. However phones come in a range of colours, and can be customised as seen fit!





In Kwidditch’s group setting electronics and the internet are able to be used in Hogwarts and within school grounds. This is for our group member’s enjoyment, such as allowing members to create ic twitters for their characters (if they so desire) and to give admins a greater variety of memes to make.

© 2017 - 2024 Kwidditch
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GrimtalesRachel's avatar
Does that mean that one can't have two pureblood parents by the definition that was in the books? I was thinking of making my character come from a pureblood branch of the family but if that isn't possible I'll have to change it a bit.

//Sorry for all these questions--